Post by Birdybot on Jan 6, 2010 10:30:50 GMT -5
This is where other stuff goes. Moves and items that go with the created Pokémon.
Ethereal Flame: The foe is encircled by a ring of ghostly flames. An increasing amount of damage is dealt in 2-5 turns.
Range: One Pokémon
Move Type: Fire
Power: --
Accuracy: 80%
Inventor: Halofire
Verdant Growth: Roots and vines grow from the ground to ensnare their foe. Each turn they tighten, causing increasing damage for 2-5 turns. May cause paralysis.
Range: One Pokémon
Move Type: Grass
Power: --
Accuracy: 80%
Inventor: Halofire
Ripple Whip: The Pokémon causes a wave of water or air to send waves of increasing power to hit nearby Pokémon for 2-5 turns.
Range: All Pokémon nearby except for user.
Move Type: Water
Power: --
Accuracy: 80%
Inventor: Halofire
Cyclone: Damages all Pokémon on field, including allies- The Pokémon uses wings to whip up a storm around itself, hiding in the calm center while the powerful winds around it damage other Pokémon.
Range: All Pokémon in battle except user.
Move Type: Flying
Power: 110
Accuracy: 75%
Inventor: Halofire
Aura Slash: The user slashes the Foe with a sword glowing with the power of Aura.
Range: One foe
Move Type: Fighting
Power: 80
Accuracy: 90%
Inventor: Saitoshi Hanazuru
Parry: The user makes movements with their sword to ward off foe's special/Ranged attacks, has a 50% chance of the attack being rebounded on their user at double the power. This move can't be used twice in a row.
Range: One attack
Move Type: Fighting
Power: --
Accuracy: 100%
Inventor: Saitoshi Hanazuru
Aura Storm: Summons the power of aura from deep inside the user and focuses it into a powerful beam of aura. User must recharge next turn and takes damage a small amount of damage from sheer energy used.
Range: One foe
Move Type: Psychic
Power: 150
Accuracy: 80%
Inventor: Saitoshi Hanazuru
Moves
[/u][/size][/center]Ethereal Flame: The foe is encircled by a ring of ghostly flames. An increasing amount of damage is dealt in 2-5 turns.
Range: One Pokémon
Move Type: Fire
Power: --
Accuracy: 80%
Inventor: Halofire
Verdant Growth: Roots and vines grow from the ground to ensnare their foe. Each turn they tighten, causing increasing damage for 2-5 turns. May cause paralysis.
Range: One Pokémon
Move Type: Grass
Power: --
Accuracy: 80%
Inventor: Halofire
Ripple Whip: The Pokémon causes a wave of water or air to send waves of increasing power to hit nearby Pokémon for 2-5 turns.
Range: All Pokémon nearby except for user.
Move Type: Water
Power: --
Accuracy: 80%
Inventor: Halofire
Cyclone: Damages all Pokémon on field, including allies- The Pokémon uses wings to whip up a storm around itself, hiding in the calm center while the powerful winds around it damage other Pokémon.
Range: All Pokémon in battle except user.
Move Type: Flying
Power: 110
Accuracy: 75%
Inventor: Halofire
Aura Slash: The user slashes the Foe with a sword glowing with the power of Aura.
Range: One foe
Move Type: Fighting
Power: 80
Accuracy: 90%
Inventor: Saitoshi Hanazuru
Parry: The user makes movements with their sword to ward off foe's special/Ranged attacks, has a 50% chance of the attack being rebounded on their user at double the power. This move can't be used twice in a row.
Range: One attack
Move Type: Fighting
Power: --
Accuracy: 100%
Inventor: Saitoshi Hanazuru
Aura Storm: Summons the power of aura from deep inside the user and focuses it into a powerful beam of aura. User must recharge next turn and takes damage a small amount of damage from sheer energy used.
Range: One foe
Move Type: Psychic
Power: 150
Accuracy: 80%
Inventor: Saitoshi Hanazuru